Earth Expects Space Combat Rules

Earth Expects is a set of free wargames rules for space combat. The authors write:

Earth Expects is a highly detailed set of tactical space combat rules which emphasise skill over firepower. It is well suited to playing battles from duels to squadron actions; because of the high level of detail large fleet battles can be slow to play and therefore optional rules are provided to speed play in these games.

Titan Rampant – SciFi Dragon Rampant Variant

Titan Rampant is a free variant for the commercial Dragon Rampant rules. Ownership or access to Dragon Rampant is required for play.

Beyond The Gates of Antares Quick Start Rules

Warlord Games offers a set of free quick start rules for their science fiction small unit game, Beyond the Gates of Antares.

Cybercity Blues RPG

Cybercity Blues is a free RPG that has a lighter take on the cyberpunk genre. The authors write:

“Cyberblues is a bit like Cyberpunk, only more mellow.”

Cyberblues City is a near-future, action-adventure roleplaying game. Fast-playing and often funny, it offers a lighter take on the cyberpunk genre, both in terms of system and tone. Cyberblues City uses a much modified version of the Fudge roleplaying system designed to make it easy on GMs. And best of all, it is absolutely free.

Black Skies Starfighter Combat Rules

Black Skies is a set of free wargames rules for star fighter combat. The author writes:

A while back I was looking for something new to play and decided I’d like to try a star fighter combat game. I checked out a variety of rule sets and found nothing that I really liked. In fact, the most popular set seemed to be unnecessarily complex and slow, not something I expected from a set of star fighter rules. What I expected fighter combat to be was FAST. Complex and slow just didn’t work. So I set out to create my own (with plenty of help from the guys at my local war gaming club). I tried and liked an unfinished set by Shaun Austin which had several good ideas, but I thought the turn sequence could be streamlined. Using the basic card movement idea, and a simple combat system I tried to make these rules feel more like the fast deadly action I imagine star fighter combat should be.