Black Skies Starfighter Combat Rules

Black Skies is a set of free wargames rules for star fighter combat. The author writes:

A while back I was looking for something new to play and decided I’d like to try a star fighter combat game. I checked out a variety of rule sets and found nothing that I really liked. In fact, the most popular set seemed to be unnecessarily complex and slow, not something I expected from a set of star fighter rules. What I expected fighter combat to be was FAST. Complex and slow just didn’t work. So I set out to create my own (with plenty of help from the guys at my local war gaming club). I tried and liked an unfinished set by Shaun Austin which had several good ideas, but I thought the turn sequence could be streamlined. Using the basic card movement idea, and a simple combat system I tried to make these rules feel more like the fast deadly action I imagine star fighter combat should be.

Wilderland Middle Earth Skirmish Rules

Wilderland is a set of free wargames rules for skirmish games set in J.R.R. Tolkien’s Middle Earth.

Warband 5th Century Skirmish Rules

Warband is a set of free wargames rules for games set in 5th Century Britain.

The author writes:

“Warband” is a simple set of skirmish rules I wrote for 5th century AD British scenarios. It is usable for other periods, and indeed has a fantasy add on. It is intended for 25 or 28 mm individually based figures. Between 20 and 30 figures per band give a reasonable game, but it can cope with more or less.

The rule mechanisms owe a lot to DBA, except that each figure is an “element” representing one man. Instead of trying to double the opponent’s score the aim is to beat it by 5 or more.

Battles are decided by morale. Casualties affect morale, but they are not the only factor.

Classification of troop type is simple. Except for missile fire, arms and armour are less important than the man represented.

Each band has one War Band Leader, with enhanced fighting capability. Mounted leaders move at mounted rate and are treated as the equivalent mounted troop type except that they use the leader combat factor. When shot at, all leaders (foot or mounted) are treated as being heavily armoured.

If the leader is lucky he may have some Top-Rate Infantry. These are experienced, disciplined and well motivated soldiers. Examples may include household troops, remnants of regular Roman units in the post-Roman period, or huscarls in an 11th century army.

The majority of his band are likely to be Average Infantry. They are skilled with their weapons, but not as practised as top-rate troops. Examples include levy spearmen in the post-Roman period and “Fyrd” spearmen in an 11th century army.

One or two Skirmishers, armed with bow, sling or javelin, may be useful.

Heavy Cavalry are well-horsed cavalry with good training. They include early knights.

Light Cavalry represents less well mounted scouts or mounted skirmishers.

Really poorly trained or motivated troops may be treated as Civilians, and have no enhanced combat factor.

“Warband” is intended for scenarios, for instance interactive tourism in connection with non commercial transfer of wealth. There can be more than one band per side, for instance defenders of a settlement being relieved. I have tried to keep the main body of rules short. The idea is that when preparing a scenario you do your own temporary add ons.

Century Ancients Skirmish Rules

Century is a set of free wargames rules for skirmish battles in the ancient world.

Omni War Universal Rules

Omni War is a set of free universal wargames rules. The best part of this set is the incredible number of army lists provided by the author:

  • Structures- Buildings and such to add to the battlefield.
  • Ancients/Biblical- Ancient armies from Biblical times.
  • Iliad- Ancient Greece
  • Fantasy- Similar to Warhammer Fantasy units.
  • Man O’ War- Fantasy naval units.
  • Conquistadores- Inca, Aztec and Cortez
  • Napoleonic- Napoleon era armies.
  • ACW- American Civil War.
  • Battleships- Turn of the century naval units.
  • War of the Worlds- Based on the H.G. Wells novel.
  • Modern- U.S. forces.
  • Modern (International)- List of worldwide armies.
  • Vietnam- Vietnam era units (provided by Paul N. Thanks Paul!).
  • Cinematic- From Sci-fi movies: Aliens, Predator & Starship Troopers.
  • Monster Island- Godzilla type monsters.
  • Superheroes- Generic heroes that you can customize.
  • Car Wars- An adaptation of SJ GamesÔ auto-dueling system.
  • Paranoia- Alpha Complex forces.
  • Flash Gordon- Armies on Mongo.
  • Daleks- Robots from Dr. Who.
  • Futuristic- Majority of Sci-Fi units.
  • Ogre- From the SJ GamesÔ miniature system.
  • Battletech- Rules for Mechs, aerospace fighters and tanks.
  • Star Wars- Based on the original movie trilogy.
  • Dune- Based on Frank Herbert’s novels.
  • Warhammer 40K & Epic (Adapted from NetEpic.)-
    • Spacemarine
    • Imperial
    • Titan Legions
    • Eldar
    • Ork
    • Squat
    • Chaos
    • Tyranid
    • Eldar Pirates
    • Slann & Necron
    • Assassins
    • Sororitas
  • Water Units (Adapted from WetEpic)
  • Mythological (Adapted from Encyclopedia Mythica. No religious connotations should be made.)
    • Greek- Olympian Gods and mythical creatures.
    • Roman- Mostly the same as Greek gods.
    • Norse- Viking gods. Re-create Ragnarok.
    • Judaic/Christian- Biblical powers.
    • Egyptian