Jim Wallman has written a set of rules called Go!Go!Go!, which he says is loosely based on the computer game “CounterStrike”.
rules
Threshold Cards For Full Thrust
If you play Full Thrust, you know that checking systems for damage can consume a good deal of game time. Seeking to solve this problem, James F Clay has come up with the idea of “Threshold Cards.” It looks like a good solution, and is certainly one that I’m going to try the next time we play Full Thrust.
Master of the World Campaign
Basement Generals has a general miniature wargaming site with an extensive victorian science fiction section featuring battle reports of their Master of the World Campaign, plus photos of their figures and models.
Imperial Mars Miniatures Rules
Imperial Mars is a set of free miniatures rules for games set in a Mars that has been colonized by the imperial powers. The author writes:
The level we have set for these actions is fairly small scale, the idea being that the transportation of large armies to the red planet is far too expensive to consider. A company of earthling infantry works out to about 24 figures, which gives a good level of playability. The Martians we use, and thus those used in the body of the rules, are either humanoid or reptilian, this is due to the selection of figures available. For simplicity I will refer to them as regular and large Martians (with or without fries!).
Whilst we cannot claim that these rules are “generic”, how could they be? We like to think that the system is so simple and open ended that any “new” races or weapons can be quickly slotted in. This seems to be so simple that most of our games involve some rule modification for the scenario. Anyway I hope that you enjoy them and at least find something in them of use.
These rules were developed initially for 10mm figures though I can see no reason why they cannot be used for other scales.
Crossfire Meets AK47 Republic
Peter Pig’s AK 47 Republic rules are a lot of fun as a campaign game. Set in the turbulent near once and future Africa, there are rules for designing an army, political maneuvering, morale, adn more. Its your chance to run your own little despotic African nation.
But I’ve always thought that the combat rules were a little lacking. Or maybe its just better tos ay that they just aren’t to my style.
Apparently I’m not the only one who had this thought. Steven Thomas has written a set of guidelines for converting AK47 Republic forces to the Crossfire rules by Arty Conliffe.