Point Blank is a set of free wargames rules where the units are fire teams and squads. Soldiers are represented individually.
modern
Wargames Set In Lebanon
Given the recent unpleasantness in the Levant, it might be interesting to game a battle between the IDF and Hezbo terrorists — err, militia. Andrew Thompson has a page on gaming battles in Lebanon, including a painting guide, some VERY nice photos and a simple set of rules for playing the conflict.
It would be interesting to know readers’ reaction to this page. While wargamers have no compunction about gaming wars, a good many seem to draw the line at the more modern stuff … too close to home … too recent. Others, however, think that this is the most interesting thing to do, precisely because it is so immediate.
Modern Solo Infantry Squad Combat Rules
Mike Haran offers a set of rules for solo miniature wargaming play in the modern era
Mike writes:
This is a solo game depicting modern warfare. The player pits his ten-man squad and its support AFV against a similarly equipped opponent using a solo system. The enemy appear at random positions upon the table, moving and performing actions as the game proceeds. In order to perform any of the actions the player and the opponent must expend impulses. The player decides which men and /or vehicles he will move and/ or combat .He then totals up how many impulses he will expended and if they are within the limit he proceeds. When the virtual players turn occurs the solo sequence is followed, the player performing all of his actions for him using the virtual player rules.
You can download the file here:
Rough Magic Role Playing Game
Rough Magic is an RPG with an interesting setting:
Rough Magic is a role-playing game of magic, mystery, and guns in 1960s Europe. Europe is united under the polished boot of the Franco-Prussian Empire, and hex use is ruthlessly regulated and (as a result) enormously profitable.
Think of a cross between Casablanca and Angel Heart.
Play is very loose, and players are encouraged to take initiative rather than simply hanging around and waiting for someone to kick in the door, guns a-blazing. Players are also encouraged to flesh out the setting and be creative, rather than passively accepting what has already been described.
Go!Go!Go! Counter Terrorism Rules
Jim Wallman has written a set of rules called Go!Go!Go!, which he says is loosely based on the computer game “CounterStrike”.