Creating a fantasy world? Running a medieval fantasy RPG? Here’s a great article onĀ Medieval Demographics, based on the Paris tax lists of 1292 and other original sources.
medieval
SMART Gaming Fantasy and Medieval Rules
SMART stands for Simple Miniature Adventure Rules and Tactics. They’re a set of free wargames rules for fantasy and medieval gaming.
Medieval Skirmish Rules
Bob Beattie offers a set of Medieval Skirmish Rules.
God’s Acre Medieval Rules
God’s Acre is a set of free wargames rules for medieval battles. The rules were originally published in 1977 by Heritage Models.
Feudal Warfare
Feudal Warfare is a set of free wargames rules for medieval warfare where each figure represents 5 infantry or cavalry. The author writes:
These rules are intended for use at conventions, where a fairly simple set of rules is usually needed, where there is a referee running the event, and where the scenario is a traditional 2-sided linear battle.
The “Feudal” era is taken to be the 500 or so years from the end of the Dark Ages, up until the “high” Middle Ages began, in Western Europe: Roughly A.D. 750-1250.Note that the rules do NOT have super-powered longbows! The longbow as a truly decisive weapon did not come into its own until the end of the period these rules cover.
The game scale is almost skirmish level: 1 figure represents 5 men. This allows the petty battles common to the period to be played out, with a few hundred men on each side, and still have an interesting number of figures.