Battle of Verdun Fast Play Rules

From the Junior General comes the Battle of Verdun Fast Play Rules. Designed for use with students, the rules are simple and fast. Paper figures also are available.

Clif’s 1490-1690 Rules

Clif Castle offers a set of free wargames rules for the pike and shot era. Clif writes:

These rules were designed with a couple of purposes in mind neither of which is to refute or downgrade any other rules set for this period. The authors of other rules sets for this era have my greatest admiration and gratitude. Dave Millward and George Gush are unquestionably the Fathers of gaming in this period. Their rules have given me 20 years of fun and history. Trevor Halsall of Newbury and Phil Barker’s DBR have added to this legacy. I hope to add to this in some small way with these rules. This period is by far the most colorful and difficult to wargame. These rules use cards and action points for movement and combat and the most popular basing system. They are designed for ease of play and, I hope, to reflect your vision of this era.

The rules use event cards, and include provisions for that most fun of the weapons of the era: the war wagon.

TIERRA Y LIBERTAD rules

Arofan Gregory has posted TIERRA Y LIBERTAD, a set of free fast play wargames rules for the 1910 – 1920 Mexican Revolution.

Nouvelle Guerre Modern Rules

Nouvelle Guerre is a set of free wargames rules for modern age They are designed to be fast-play.

Blood, Guts and Rampant Hex Medieval/Fantasy Rules

Blood, Guts and Rampant Hex is a set of free wargames rules for “beer and pretzels” games in a Medieval/Fantasy setting.