Imperium: From Republic To Empire Print-And-Play

Imperium: From Republic to Emprie is a free print-and-play game of political intrigue in the Roman Empire. It’s billed as an alternative to the classic, much-sought-after Republic of Rome.

Imperium: From Republic to Empire

Imperium: From Republic to Empire

In Imperium: From Republic to Empire, players control factions of influential Roman Senators, each with a unique combination of military skill, political skill, and ideology. Factions gain prestige points by successfully leveraging the strengths of their senators, political opportunities, senatorial influence, and treasuries as they engage in various aspects of Roman politics. Prestige is earned by being elected to high office, success in war, sponsoring public games, earning nobility, enacting justice, and persuading other senators to join their faction. Prestige can also be lost through military failures and by being convicted of corruption. Victory is declared when one senator or faction has gained sufficient prestige as to be crowned the First Emperor of Rome. However, success will require both competition and cooperation as all factions must work together to ensure the stability of Rome. Failures of the Senate and unmet public demand will increase civil unrest, leading to revolt. Excessive war involvement will overextend Rome’s military resources. Spending more funds than what is available will bankrupt the State Treasury. Any of these situations will ensure the fall of Rome causing all players to lose the game. Throughout the game, actions are numerically resolved using senators’ individual attributes, shared State resources, faction resources, and dice. Primary mechanics include probability modification, resource management, and blind bidding. The game is played over a number of rounds until a victory condition is met or until all players are defeated by the game. Each round is made up of six distinct phases, played in the following order: Election Phase: Each player nominates a candidate from their faction to compete for office. The candidates with the most votes (prestige + bribes) are elected to the offices of Consul and Censor. The Consuls will co-lead Rome in political and military affairs while the Censor will be responsible to convict members of the Senate accused of corruption. Minor offices are also assigned to other senators who may also sponsor public games from their faction treasuries to earn prestige and to placate the public. Senate Phase: Senators gather to make decisions related to Rome’s resources. Each resource (gold and legions) is distributed proportionally to all factions based upon the relative number of senators in each faction. Each faction then applies gold to various “proposals” such as the purchase of Public Grain or the raising of additional Legions. Each faction applies available legions to the wars of their choosing. Consuls choose which armies to lead into battle. But beware—an ‘Assassin’ or ‘Mob Incitement’ card in the hands of a jealous senator can severely upset the balance of senatorial power. Republic Phase: Factions take turns making decisions and resolving actions related to their senators working throughout the Republic. Players may choose to have certain senators engage in corruption to gain funds for their faction treasuries. Auxiliary legions may be hired by governors to enhance provincial defenses. Senators in Rome may also attempt to persuade senators to join their faction by the subtle application of personal prestige, ideological attraction, and bribery. Rome must also respond to random events such as public demands, barbarian raids, provincial insurrection, and plagues. War Phase: Wars are now resolved. If victorious, the general returns to Rome with additional prestige and the potential of war spoils. A stalemate will cause the general to return to Rome having lost prestige due to eroding public confidence. A defeat will end in death for the general, an increase in public unrest, and the affected province being overrun. Victorious generals also have the option of “crossing the Rubicon” to engage in civil war with the Roman State in an attempt to secure an early win. Trial Phase: The Censor will prosecute corruption charges of the Senate. For each successful conviction, the Censor gains additional prestige while the accused may either lose prestige or (in the case of murder or treason) be executed. Intersession Phase: Senators may die randomly of natural causes. For those senators who survive the mortality roll, victory conditions are checked. Victory is declared when one faction’s senator has earned 12 prestige points or when a faction has accumulated a total of 30 prestige points. Otherwise, the game is reset for the next round of play. Imperium: From Republic to Empire was designed to be a simplified, less time-consuming alternative to Republic of Rome (Avalon Hill, 1990; Valley Games).

Source: boardgamegeek.com/boardgame/202725/imperium-republic-empire

Fortune and Folly Print-And-Play Boardgame

Fortune and Folly is a print-and-play board game about trading and piracy. The authors write:

In Fortune & Folly, each player manages their own trading house in a fantasy world set roughly in the Elizabethan era. Grow your trading company by commissioning new ships
and direct your fleets to win monopolies on key trade routes and harbors in a race to be recognized as the Queen’s Royal Trading Company! 2 – 4 players, ~60 minutes, Ages +13

Aguirre Print-And-Play

Aguirre is a print-and-play game about the expedition of Don Lope de Aguirre to find the gold of El Dorado. Aguirre lost his mind, and ultimately began executing his men, whom he suspected of betrayal. Ultimately, Aguirre was in turn executed by one of the few surviving expedition members.

In this game players take on the role of one of the Aguirre expedition members, trying to survive long enough to overthrow the tyrant. The game features Euro-style mechanics like role/action selection and set collection.

For 2 – 6 players.

This is one I’m going  to make.

PocketCiv Solo Print-And-Play

PocketCiv is a solo game of civilization building. This print-and-play game is played with a pad of paper, a pencil and a deck of specialized cards.

Fury of Dracula 3rd Edition Mini Review

I recently punched a copy of Fury of Dracula third edition that had been sitting on my shelf for several years for a Horror Themed game night. This particular version is out of print, thanks to the Fantasy Flight – Games Workshop divorce, but the good news is that Game Workshop recently married Wiz Kids, and a new edition is on the agenda.

I actually have a copy of the original Fury of Dracula from 1987, along with the special miniatures that came with the game then. The third edition comes with some nice plastic miniatures, which look to be about 20mm, size-wise. I’m going to paint them in the near future.

Fury of Dracula third edition is easy to learn, with my group of two adults and three teens figuring it out in short order. Dracula’s movement is hidden, and tracked by location cards placed upside down on one end of the board. On their turn, the Vampire Hunters visit cities across Europe, travelling by road and rail to find clues as to Dracula’s whereabouts. When they happen across one of the locations that Dracula has previously visited, the card is revealed and actions resolved. Revealing these cards lets the Vampire Hunters begin to deduce Dracula’s path and converge on possible locations.

The Fantasy Flight third edition is a better game than the original, with a neat card track (shown in the photo above) that Dracula uses to play/record his movement. In the original, there was a separate board with a screen. I also like the card based combat. With day and night phases, the hunters can act twice per turn, while Dracula can activate only at night.

The game is tense, and oozes theme. Deep strategy it is not. A Euro it is not. It does, however, build a good story. In our first game, Dracula was cornered and eliminated in the nick of time. In the second, the Vampire Hunters knew where he had to be, but were unable to corner him before he spread his influence and horror all over Europe.

Assuming that Wiz Kids doesn’t mess this up, I recommend this game.