Invisible Enemy: MicroMachine Warfare Rules

Invisible Enemy is a set of free wargames rules with an interesting premise: that in the future, tiny machines will determine success on the battlefield. The author writes:

This is a game of combat in the realm of miniaturized warfare, which re-creates the struggle between hunter-killer groups of tiny fighting vehicles called MGVs. In Invisible Enemy, the heavy fighting is either over, or its a hundred feet away. On this battlefield, there are only a few units left and they must hunt each other down and clear the field; targets must be secured, gauntlets run or a final swipe at launching a surgical strike. No matter what the original mission was, things have changed and now the remaining units must finish it. Despite their microscopic size, it is the MGVs that always end up doing the heavy lifting.

Macrocosm Science Fiction Skirmish Rules

Macrocosm has a new line of science fiction miniatures — and a free rules set. From their website:

Macrocosm is a 28mm Sci-Fi Skirmish game set in a future galaxy of excitement, rayguns, weird aliens and wonder.

Players take on the role of a group of adventurers and explorers, represented by a group of miniatures, where they play out scenarios and campaigns to determine the fate of the colonies and to further the glory of their chosen faction… and of course… to have fun!

Point of No Return Starship Rules

Point of No Return is a set of free wargames rules for starship combat with simple vector movement and inertia.

Task Force Zeta Starship Rules

Task Force Zeta is a set of free wargames rules for starship combat.

Pundits will tell you that representing space combat in 3 dimensions is a wasted exercise in mathematics, and that two ships fighting can be equally well represented on a 2-dimensional plane. What happens when you have three ships? ten? Did their captains all just conveniently forget about attacking/defending from the z axis?

Task Force Zeta allows you to fight battles against opponents in a representation of real (3-D) space using vector movement – without doing complex math every time you move or fire. Fourteen different ship classes are provided, along with fighters and bases, as well as basic rules for ship construction – design your own factions or convert ships from your favorite movies/TV shows!

Heroscape Blank Card Maker

One of the joys of Heroscape is that you can use literally any 25mm / 28mm figures. You just have to make up cards for them. This has led to efforts by a large number of people to duplicate the look of Milton Bradley’s double hex unit cards. Here’s one such effort. Its a .tif file in layers that you import into your favorite graphics editor. Be warned, though. It’s a big file at 13.4 megs.