If you play Full Thrust, you know that checking systems for damage can consume a good deal of game time. Seeking to solve this problem, James F Clay has come up with the idea of “Threshold Cards.” It looks like a good solution, and is certainly one that I’m going to try the next time we play Full Thrust.
Spaceball is a set of miniature rules for playng a science fiction sports game. Written by the indefatigable Jim Wallman, it looks like it could be fun.
Corvus Belli is offering a free set of quick start rules for their Infinity science fiction miniatures game. There also are some markers and force lists.
Peter Guenther offers BrickMech, a
d6-based game where Mechs built of LEGO� bricks vie for ultimate control of the battlefield. Constructed in a unique modular system, Mechs can scavenge parts blown off other Mechs to improve their stats. The game is designed to be a rich gaming experience that’s simple to play.
Combat Action is a very complete universal wargames system by Fabio Fontana. He writes:
Combat Action is a strategy game of small scale conflicts. It can be used to represent skirmishes with a dozen models per side up to larger conflicts with multiple squads, vehicles and support weapons. The system presented within this book comprises two levels of detail, a simple system for small scale games where each model on the battlefield is a separate unit, and a more complex layer which adds optional rules to govern targeting, simulate chain of command and allow larger engagement of forces.
The point system will allow you to design any creature, vehicle or model you like, and field any model you create on the battlefield.
The site also has playscreens, scenarios and a complete world background.