When Technology Meets Tradition Early 20th Century Rules

From the Yahoo Groups Site:

“When Technology Meets Tradition” is a set of rules for wargaming early modern warfare conflicts, roughly from 1895-1915. The emphasis of the author is on early World War I (1914-1915) but other period wars are also of interest, such as the Russo-Japanese War or the Boer wars. The rules are fast-play and focus on the problems faced by military tacticians during early modern warfare: when outdated linear tactics and love of the offensive ran head-on into lethal, accurate, and rapid firing weaponry.

Trapdoor Dungeon Adventure Rules

Trapdoor is a set of free rules for dungeon adventures. The authors write:

TRAPDOOR is a set of rules which allow players to explore perilous subterranean fantasy worlds using little more than dice, miniatures and their imaginations. It was born chiefly from two desires:

  • To devise a simple dungeon adventure rules engine that still allowed for detailed character development and thus longevity.
  • To create a set free from the constraints of being tied to a predetermined sword & sorcery background. In this way players can use whatever fantasy miniatures they have to hand and can place their games in whatever ‘world’ they like.

The bestiary chapter provides the profiles of numerous generic fantasy creatures – from Goblins Warriors to Fire Drakes – but gamers are also free to create their own too using a simple points system. Trapdoor is also scale-free, so whether you want to adventure using 28mm or 10mm scale miniature or anything in-between the choice is yours. Whatever divergent fantastical lands you wish to explore Trapdoor provides the tools for you to do so!

Like most conventional dungeon exploration games Trapdoor pits a single referee or ‘Games Master’ against players who control individual characters, the ‘heroes’. The hero players can choose from four races – Human, Halfling, Elf and Dwarf – and six classes: Barbarian, Cleric, Knight, Mage, Ranger and Thief. Whichever race-class combination you choose each has attendant strengths and weaknesses, but all will form an integral part of your party!

To get gamers started an introductory quest is included. Fans of classic dungeon crawl systems need look no further!

Knight Models’ Marvel Universe Rulebook

Knight Models offers its Marvel Universe Rulebook free for the downloading.

One Page Fantasy Battles Third Edition

The third edition of One Page Fantasy Battles has been released. It is intended as a replacement for Warhammer Fantasy Battles.

Clay Kickers WWI Rules

Clay Kickers is a set of free wargames rules for tunnel warfare in World War I. The authors write:

Ypres, 1917. A great battle rages overhead, the like of which the world has never seen before. An unceasing exchange of industrial Firepower, grinding men into ash and dust. Beneath the earth, a different kind of struggle is waged. Men cram themselves into lightless burrows, undermining the great earthworks above with great quantities of explosives. This is the story of that struggle.  Clay-Kickers is an objective based skirmish wargame for two players. Each player controls a squad of engineers, demolition experts and battle-hardened close-quarter blighters. With their motley crew of tunnel rats, the players will create their own tunnels under the battlefields of the Western Front, avoiding underground hazards and engaging the enemy in brutal close-range brawls.