Warbucks is currently up on a Kickstarter, but the print-and-play version is free. The author describes it as a deckbuilding game like Dominion, but with territory control:

The deckbuilding component is more action-focused than engine-focused, but I’m not ashamed to say that I borrowed a fair bit from Dominion, and learned a lot about card interaction, pricing, and design from reading dominionstrategy.com and playing lots of Dominion when Isotropic was still running Dominion games.

The base of the game is a territory control game, but without the dice rolling that you have in Risk. If 4 armies attack 3, 1 survives. That’s a fun half of a game (surprisingly), but what makes it interesting and provides a random element are the cards. Basic troops can move and attack, and that’s it. More interesting behaviors like jumping over enemy lines, moving farther, and hitting harder as well as responses that you can play on defense are in the cards.

There’s also a strong diplomacy/negotiation component to the game — it helps to convince people that you’re not a threat so they go after the other players, and there is bribery built right into the game to provide one more method of inducing cooperation from your (temporary) allies.
Your army holds territory, territory produces money (WarBucks), and you spend money on more troops and tech for your troops in the form of cards.

The Return Of The False Prophet of the San Juans Colonial Campaign

The Wasatch Front Historical Gaming Society offers a new colonial campaign: The Return Of The False Prophet of the San Juans.

From the description:

This is a fictional Sudan campaign in tribute to the Washington Wargamers and Lynn Bodin who had a fascinating campaign during The Courier’s Sudan theme. All of the players are on the Anglo-Egyptian side and the campaign is card driven, which produces a lot of chaos and uncertainty in planning. The campaign features the initial rebellion, cards for the Hicks expedition, the arrival of Gordon, Graham’s forces, and finally Kitchener and the Re-Conquest. The PDF contains the rules, cards, counters, and a planning map, plus you can dowload the full sized map below.

Zeppelin Derby Print and Play Card Game

Zeppelin Derby is a free print and play game that uses just 17 cards. From the game description:

It’s race day! Aircrews to your Zeppelins! In this fast-playing racing game for two intrepid Zeppelin pilots, the players race their airships by rolling dice and playing cards — including a few dirty tricks! Who has the moxie to cross the finish line first?