Axis History Factbook

The owner of the Axis History site cautions: “This is an apolitical site dedicated to the history of the Third Reich and its allies. This is not a Nazi site, and I am not a Nazi.”

Its a good warning, because this sort of thing could easily be abused. That said, this is a good site with lots of information for wargamers. Of particular interest are the sections on the Axis allies, which have lots of good information on the units, decorations and equipment used.

A Terrible Resolve Midway Rules

Matt Fritz has these free wargames rules for gaming the Battle of Midway. The rules are designed for 1/700 ship and airplanes models but Matt also provides paper counters and airplanes.

Crossfire House Rules

Crossfire is one of the more innovative — and more enjoyable miniatures games I’ve played. But everyone who plays it seems to have their own house rules. Tim Marshall has a set of house rules that have to be the most comprehensive I’ve seen.

Fast Play D-Day Rules

The theme of Historicon 2004 is “D-Day and the Liberation of Europe.” If you’re not going, you can still be there in spirit by playing this set of Fast Play D-Day free wargames rules. Author Matt Fritz also provides paper soldiers, landing craft and bunkers. It’s everything you need for a quick D-Day game.

Not Quite Mechanized rules

Chris Kemp offers Not Quite Mechanized, a free set of operational level WWII rules. With the great emphasis on skirmish rules these days, it’s refreshing to see a set of large scale rules. Here’s what Chris has to say on why he decided to write an operational level set:

The idea for NQM began in the 1980’s when there was a dearth of fast games that allowed large multiplayer games to flow smoothly with a minimum of fuss. My experience of large cloth-model games at RMA Sandhurst with Dr Paddy Griffith and others, created a yearning to be able to re-create the vast sweep of those games, but with a far less intrusive umpire load. The players would be able to handle all the low-level combat themselves, leaving the umpire(s) free to concentrate on the high level decisions. Oh, and just to make it harder, the game had to be able to handle a couple of players wanting to have a knock-about on a Friday evening. Whether or not I succeeded, you can judge for yourself.