A Terrible Resolve Midway Rules

Matt Fritz has these free wargames rules for gaming the Battle of Midway. The rules are designed for 1/700 ship and airplanes models but Matt also provides paper counters and airplanes.

Crossfire House Rules

Crossfire is one of the more innovative — and more enjoyable miniatures games I’ve played. But everyone who plays it seems to have their own house rules. Tim Marshall has a set of house rules that have to be the most comprehensive I’ve seen.

Fast Play D-Day Rules

The theme of Historicon 2004 is “D-Day and the Liberation of Europe.” If you’re not going, you can still be there in spirit by playing this set of Fast Play D-Day free wargames rules. Author Matt Fritz also provides paper soldiers, landing craft and bunkers. It’s everything you need for a quick D-Day game.

Not Quite Mechanized rules

Chris Kemp offers Not Quite Mechanized, a free set of operational level WWII rules. With the great emphasis on skirmish rules these days, it’s refreshing to see a set of large scale rules. Here’s what Chris has to say on why he decided to write an operational level set:

The idea for NQM began in the 1980’s when there was a dearth of fast games that allowed large multiplayer games to flow smoothly with a minimum of fuss. My experience of large cloth-model games at RMA Sandhurst with Dr Paddy Griffith and others, created a yearning to be able to re-create the vast sweep of those games, but with a far less intrusive umpire load. The players would be able to handle all the low-level combat themselves, leaving the umpire(s) free to concentrate on the high level decisions. Oh, and just to make it harder, the game had to be able to handle a couple of players wanting to have a knock-about on a Friday evening. Whether or not I succeeded, you can judge for yourself.

World War II Vehicle Camouflage Guide

Mike Cooper has a web page with useful information on World War Two vehicle camouflage. IIt includes text descriptions, as well as a virtual “paint chip” gallery.