WARBOTS is a game for 2-6 players using the Z-bot toys from Micromachines (or any other cartoonish robot figures). It was originally inspired by the old Metagaming MicroGame “Rivets” by Robert Taylor.
IN THE NOT-SO-FAR FUTURE…. Man built the Warbots to fight his battles for him, but eventually the machines turned on their masters and wiped them out. However, computer-controlled factories continue to manufacture the killer ‘bots and send them out to be tested. Every afternoon at the Disneysoft military/industrial/ entertainment complex, the latest line from the company’s Warbot™ Urban Peace Squad (WUPS) roll out for another demo, with two teams facing off against one another.
science fiction
Ideas For Making Science Fiction Guns / Artillery
Terragenesis has an inspirational little piece on cobbing together bits to make neat looking science fiction big guns and artillery pieces.
Sci Fi Strat Miniature Rules
Lance Runolfsson offers Sci Fi Strat, a set of hex-based science fiction miniatures rules.
Pax Stellarum Rules
Pax Stellarum is a set of free wargames rules for starship battles. The author writes:
PAX STELLARUM is a spaceship Tabletop Miniature gaming ruleset designed to be able to represent ships from any Sci-Fi universe.
Players are not limited to just designing ships, but can also develop their own fighters, weapons and troops. This allows players to design different forces for each race they play with, thus better representing the diversity found in Sci-Fi universes.
The ship construction system was developed to accommodate designs from extremely different scales. Players may create functional ships of merely 1 hull point or behemoths with dozens of hull points, all of which may be fielded in the same game while keeping game play balanced.
In PAX STELLARUM, miniatures are to be used to represent each ship. Other items such as planets and asteroids make up the scenery in which fleets will clash for ultimate supremacy among the stars.
Invisible Enemy: MicroMachine Warfare Rules
Invisible Enemy is a set of free wargames rules with an interesting premise: that in the future, tiny machines will determine success on the battlefield. The author writes:
This is a game of combat in the realm of miniaturized warfare, which re-creates the struggle between hunter-killer groups of tiny fighting vehicles called MGVs. In Invisible Enemy, the heavy fighting is either over, or its a hundred feet away. On this battlefield, there are only a few units left and they must hunt each other down and clear the field; targets must be secured, gauntlets run or a final swipe at launching a surgical strike. No matter what the original mission was, things have changed and now the remaining units must finish it. Despite their microscopic size, it is the MGVs that always end up doing the heavy lifting.