Stargrunt WWII

Stargrunt WWII adapts the science fiction rules for action in the Second World War.

Beer and Pretzels Space Marines

Beer and Pretzels Space Marines offers rules and a number of scenarios.

Omni Magazine Online

Anyone remember Omni magazine? I was a charter subscriber back in the 1978. It was a neat mix of science fiction and science fact. It also — as I remember — had some neat artwork. I don’t remember much more, but according to Wikipedia, “in its early run, OMNI published a number of stories that have become genre classics, such as Orson Scott Card’s “Unaccompanied Sonata”, William Gibson’s “Burning Chrome” and “Johnny Mnemonic”, Harlan Ellison’s novella “Mefisto in Onyx”, and George R. R. Martin’s “Sandkings”. The magazine also published original sf/f by William S. Burroughs, Joyce Carol Oates, Jonathan Carroll, T. Coraghessan Boyle, and other mainstream writers. The magazine excerpted Stephen King’s novel Firestarter, and featured a short story, “The End of the Whole Mess”. OMNI also brought the works of numerous painters to the attention of a large audience, such as H. R. Giger, De Es Schwertberger and RallĂ©. In the early 1980s, popular fiction stories from OMNI were reprinted in “The Best of OMNI Science Fiction” series and featured art by space artists like Robert McCall.”

The magazine now is available for free online at the Internet Archives.

Atmospheric Wargaming Photos

Here’s an impressive set of Flickr photos with atmospheric Warhammer 40K images.

SNAFU Modern and Science Fiction Rules

SNAFU is a set of free wargames rules for Modern and Science Fiction games. Author Michael Taylor writes:

As for a basic run down of the rules, SNAFU is aimed at 15mm games of about platoon level (each side controls a platoon sized force plus support units) from the modern era into science fiction. The basic unit is the fireteam, usually 4 figures strong but sometimes less or more. As commander of this force you are concerned with the performance of your fireteams as whole units, not of the individual members of each team (leave that work to your team leaders!). As such, units move and fight as one whole.

A key part of the game is stress. The battlefield is a frightening and chaotic place, and how your troops deal with the stress of combat will effect their performance. As units take fire they will accumulate stress points, which makes them more difficult to activate. Adding to the chaos is the random draw deck to determine the order of play each turn. You can never be sure how many units you will get to activate, or when you will activate them.