One Page Dungeon Codex

RPG Now is offering a free One Page Dungeon Codex Book. The company writes:

Tabletop Adventures is pleased to present The One Page Dungeon Codex 2009, Deluxe. This impressive free product showcases the winners of last year’s “One Page Dungeon” contest. Instigators of the contest (and editors of the project) are RPG bloggers Philippe-Antoine Ménard (better known as the “Chatty DM”) and Michael “Chgowiz” Shorten.

The Codex presents the contest’s top three winners, six runners up who were ‘Judges’ Picks,’ and another dozen entries which were awarded honorable mentions. With ‘dungeons’ ranging from “The Barnacle Cave” to the Victorian setting of “The Horror of Leatherbury House” to the prize-winning “Valley of the Necromancer Kings,” there is something here of interest to nearly everyone. All locations are entirely system neutral, and each includes a map as part of the one-page description. In addition, the editors have provided a series of articles on the development of the “One Page Dungeon” concept, and how GMs can create one-page dungeons for themselves.

The ebook is 54 pages, which includes the articles and dungeons, and information on the contest judges and sponsors. The cover is by artist Mark Allen, and Mates Laurentiu of Avatar Art provided illustrations of the three winning dungeons. The entire book is in full color, but a button is provided (on page 2) to hide the color page backgrounds if desired. (This feature functions only in recent versions of Acrobat Reader, such as version 8 and later.) The dungeons, and the One Page Dungeon template, are all released under the Creative Commons Share-alike license. (See the ebook for more details.)

Random Dungeon Map Maker

Here’s a page with a random Dungeon tile map generator.

Earth Delta RPG

Earth Delta is a sci-fi RPG trying to capture an old-style vibe. The author has some interesting design goals:

Before we launch into any actual rules, it’s probably a good idea to clearly state some design goals. The goals of Earth Delta are:
 Capture the spirit of old-style Gamma World, especially the first and second editions, and of the sources which inspired it or which seemed to draw inspiration from it: Hiero’s Journey, Heinlein’s Orphans Of The Sky, Metamorphosis Alpha, Kamandi, Thundarr, Wasteland, Fallout, and anything else with mutants and mayhem.
 Create a game which is balanced and playable. This isn’t a beer-and-pretzels game (though it can be) or one where you create “wacky” throwaway characters. Nor is it one where random luck determines if you’re useful. One of the Unchanged is just as powerful as a winged grizzly bear with laser eyes.
 Allow for the playing of winged grizzly bears with laser eyes.
 Be balanced with standard 4e rules, so there’s minimal work involved in taking creatures, or characters, from this game into D&D.

PDQ RPG Core Rules

PDQ stands for Prose Descriptive Qualities, and is an innovative RPG system from Atomic Sock Monkey Games. I think there are some ideas here that could be lifted for a character driven miniatures game.

Warrior and Wizard RPG and Combat Game

Warrior and Wizard is an RPG and Combat game apparently inspired by The Fantasy Trip.