Agent Decker Card Game

Agent Decker is a print-and-play card game with a spy / espionage theme. The author writes:

AGENT DECKER is a mission-based deckbuilding game for one player where you’ll acquire gear and skills by facing obstacles. The alarm raises every turn, so you must pick who you take out. Do you go for the cool weapon, or take out the security camera?

Chinese Takeout Martial Arts Rules

Chinese Takeout is a set of free wargames rules for recreating Hong Kong martial arts movies on the desktop. The authors write:

Chinese Takeout is a game of Martial arts and Sorcery for two or more players. If you happen to have a great knowledge base on all the moves and equipment of the oriental arts then don’t get too excited. My inspiration for Chinese Takeout is very much the Kung-Fu/ Kill Bill/ Crouching Tiger kind of martial arts, where the heroes move almost exactly as if they were on wires suspended from cranes and the job of a henchman has got to be the most depressing career available. Maybe it pays well?

31 full colour pages with simple rules and great subtlety built in. Kids can pick it up in minuites. Adults can spend weeks fine tuning their character and combos.

Silly Movie Skirmish Game

The Silly Movie Skirmish Game is designed to mimic over-the-top action hero movies.

The author writes:

This game was developed by myself as a quick and easy, simple as can be, fun table top game using any miniatures. The game is not designed to be a simulation of real combat, it is designed to mimic the over the top action and ability witnessed in many a action film.

With a little tweaking the game can be sci fi, horror or wargame. The idea is to create a movie style hero or team of heroes of different heroic value and pit them against stupid bad guys and increasingly clever villains.

For a normal game Grunts and Henchmen (cannon fodder) should be set at HERO 0, favourite units set at HERO 1 with NCOs at HERO2. Lesser HEROs should be set at 3 to 4, with screen idols set at 5 to 6. OTT Heroes set at HERO 7.

For a more true to life game, the max hero should be set at HERO 3 and those characters should be seen as the best SF force (SAS, SEALS etc), Elite forces maybe set at HERO 2 and Normal NCO’s set at HERO 1.

Keep your games simple, don’t go into much depth, enjoy mindless action J

Battle: War At Sea Modern Naval Rules

Battle War At Sea is a set of free wargames rules for modern naval warfare. It is designed for 1/6000 scale ships

Modern African Wars Free PDF From Osprey

The latest Osprey newsletter offers a link to a free download of their Modern Africa Wars Men At Arms Book.

You’ll also want to sign up for their newsletter in case they offer other freebies.