Here’s a set of African Colonial wargames rules from the Godfather of American Wargaming, Jack Scruby.
colonial
Warhammer 40K Darkest Africa Variant
Even if you don’t like the science fiction game, Warhammer turns out to be a pretty flexible system for playing other periods. Plus, it has the advantage of familiar mechanics and a built-in player base. So given that, its not surprising that it’s been extended to practically every period you can think of. Here’s a variant of Warhmamer 40K for colonial games in darkest Africa.
Sahibs and Sepoys Indian Mutiny Rules
Sahibs and Sepoys is a set of free miniatures rules for the Indian Mutiny of 1857 – 1858. Author Alan Hamilton writes:
These skirmish rules are intended for the small actions which were typical of the Indian Mutiny. Thus individual characteristics are very important. The basic Unit is that commanded by a named character who is usually of Lieutenant, Captain or equivalent rank.
The suggested figure scale for rank and file is about 1:6 to 1:10 with 1:8 a good average. This scale is not used for named characters who are 1:1. This is justified in the attitude of the period. They are, therefore, cast in a heroic mould. The unit strength was calculated inbayonets or sabres the officers, sergeants, drummers and so on being extra to this establishment. Thus a company at its full strength of 100 bayonets would be an Officer, drummer, sergeant or strong man (optional) and 8 to 18 rank and file; cavalry squadrons similarly have an Officer, bugler and 4 to 9 rank and file. The Rank and File can include a proportion of Corporals, Naiks etc.
List of Arabic Names
For colonial games fans, here’s a gamers’ list of Arabic names.
They Don’t Like it Up ‘Em Colonial Campaign Rules
They Don’t Like it Up ‘Em is a set of free wargames rules for colonial campaigns.