The Shellshock Combat System is a comprehensive set of free wargames rules for WWII, Modern and Science Fiction combat. Designed for micro scale (1/285), it features three “levels of play”: basic, advanced and “blitzkrieg” (fast play).
Able Archer is a set of free wargames rules for 1/300 scale modern combat.
The author writes:
Able Archer is wargaming system, which will put players into role of company or battalion commanders durning fictional conflict in 1983. You will assume command of NATO or WARPAC ground forces. You will lead tanks,infantry but even artillery or airforces. You will be fighting in conflict that was greatest fear of every politican and commander durning Cold war. Can you defeat Soviets before they could reach the Rhine? Or will you lead final push towards the Paris as Soviet commander?
Able Archer unlike many games situated in Cold war gone hot scenário, is played in 1:1 scale. That means 1 vehicle represent one vehicle, base of infantry represents team and so on.
In smaller games you will lead companies, while in larger games you can command battalions or even regiment worth of troops.
Because Able Archer is aiming for wargaming Cold War Gone Hot scenário in central Europe you can command United States,Soviet,Czechoslovak, Polish,British,Dutch,West or East German battlegroups. You can play Able Archer storyline or even try something different like Fortress America (Soviet Invasion of USA)
Threat is a modern micro armor game. The authors write:
THREAT is a modern-era miniatures wargaming ruleset that was designed to be a fast-moving fluid game of modern tactical ground combat using 1/285 scale miniatures.
THREAT is a very realistic simulation of the deadly modern battlefield. Combat is simultaneous, for this reason a referee is recommended to direct resolution of the firing and resolve line of sight (LOS) problems. Each miniature represents a one-for-one ratio of personnel and equipment. Aircraft may represent multiples of aircraft of similar type.
Unlike other game rules, THREAT does not use individual vehicle charts, rather it uses charts for each weapon system that modern vehicles employ. In this way any number of vehicles with different weapons mountings can be utilizied without having to create new charts.