Dice Chucker Universal RPG

Dice Chucker is a rules light RPG.

Dice Chucker is a rules-lite system that puts a new twist on rolling dice! A lot of players like rolling dice and Dice Chucker is here for them. You will find that Dice Chucker is chock full of dicey goodness! The rules here are pretty simple and straight forward and the details are meant to be handled by players and GMs as suits their tastes and the storyline. Dice Chucker’s rules can be adapted to virtually any genre you like: fantasy, sci-fi, horror, western, etc. Let your imagination be your guide!

 

Dungeon Squad: Adventures in the 41st Millennium

Dungeon Squad: Adventures in the 41st Millennium is a RPG set in the 40K universe.

Bump In The Night RPG

The current trend toward hybrid roleplaying miniatures game has been a lot of fun. I’ve played fun games that feature pirates, African safaris, Victorian street gangs, and of course, my own horror games tend in that direction.

Bump In The Night is a free RPG that I think could easily be modified for use as a role playing oriented miniatures game. At the very least, it has some good ideas.

Children of Fire Fantasy Role Playing Game

In Children of Fire, players act as Angels (the Children of Fire), interacting with other angels, and with humans (Children of Clay). To create a character, players choose an order and select various options. Action resolution is stat + 2d10 vs difficulty

A number of companies produce angel figures that would work well with this one.

Weapons of Body and Soul Martial Arts RPG

Weapons of Body and Soul is a martial arts RPG currently in playtesting. The author writes:

The focus of the game is on being a Martial Artist in a land of mythology, where demons and beasts reign and humans can manifest the energy of their spirit to defend themselves. While the primary focus of the game is on combat, the end goal is not about gaining loot. It is about mastering your skills and learning to overcome challenges, becoming greater than you were and achieving your goals.

While it is a combat focused game, you are not required to play a fighter. There are rules in place to play other kinds of characters. This includes a diplomat, or a skill specialist such as an engineer, an inventor, or a smith. WBS emphasises three main design goals. 1) Realism and accuracy. 2) Skill focused gameplay, with high skill trumping high attributes. 3) Tactics in combat, including reasons to use weaker attacks, or to fight at less than your full capacity