Operational Art is a set of free wargames rules for refighting WWII’s eastern front on an operational level scale.
Rules: WWII
Bloody Big World War II Battles
Bloody Big World War II Battles is a set of free wargames rules for large scale WWII battles. Each base in the game represents a battalion or regiment. The ground scale is either 3” or 6” to the kilometer. Time scale is 1turn = 2 or 1hrs. One model represents 30 or 10 vehicles / guns or half a battalion or company of infantry
Hunters On The Shoreline 1/600 Coastal Miniatures Rules
Hunters on the Shoreline is a set of free wargames rules for playing WWII coastal naval actions using 1/600 miniatures. It’s available from PT Dockyards.
Verdammnis Weird WWII Rules
Eric Laurent has written Verdammnis, a “weird World War II” modification for the excellent commercial rules set “Dogs of War.”
The modifications include rules for Nazi scientists, zombies, super soldiers, and werewolves, as well as providing stats for WWII British, Russian, US and German troops.
Stonk – Brigade Level WWII Rules
Stonk is a set of brigade level World War II rules, designed for 1/300 scale miniatures. The authors write:
This is a set of wargame rules intended to simulate actions between about one brigade equivalent a side, supported by divisional or even corps troops where they would have been available.
The basic philosophy of the rules can be summarised:
a. That morale and leadership are decisive factors in these battles
b. Logistics is a critical factor, even in the battalion battle and is too often overlooked,
c. Communications, command and control are very influential and central to conducting a battle
d. Planning – especially artillery fire planning is a vital part of the battle, and again is too often overlooked.
e. That technology is generally over-rated and minor differences between, say, tank types have been given too great a prominence in wargame rules. I have attempted to redress this.