Ruination Science Fantasy Game

Ruination is a set of free wargames rules for science fantasy skirmishes.

Such ruin, such destruction, such misery and woe has been visited upon this land. Empires have fallen, kings have deserted their thrones and faith has forsaken the Church. The champions of old have been defeated. Ancient alliances lie in ruins. Now new heroes are rising up, seeking a new path, forging their own destiny. Power is unguarded and is ready to be grasped by those daring enough to seize it.

Ruination is a game of duelling heroes – implacable warriors, cruel sorcerers, devious rogues and other lone champions intent on battling their way across this devastated landscape. Now is the time for action, now it is time to unleash your inner Hero, to find your path to greatness and the glory that awaits you!

Imperial Guards Vs Zombies Rules

Imperial Guard vs Zombies is a set of modifications for Warhammer 40K

Zombies vs. Imperial Guard (Warhammer 40K Mod) Rules v1.5

Shellshock Combat System

The Shellshock Combat System is a comprehensive set of free wargames rules for WWII, Modern and Science Fiction combat. Designed for micro scale (1/285), it features three “levels of play”: basic, advanced and “blitzkrieg” (fast play).

Free Heavy Gear Rules From DP9

For the summer of 2012, Dream Pod Nine is offering free pdfs of their Heavy Gear rules.

Heavy Gear Blitz Locked and Loaded

Heavy Gear Blitz Field Manual

Get Some! Future Warfare Rules

Get Some! is a set of free wargames rules for future conflicts:

Get Some! Future Warfare is about getting your models out and playing an enjoyable wargame for a couple of hours with your buddies. It is NOT about WAAC (Winning at all Costs) but about designing an army that fits your collection and play style as well as the background for the Universe you are playing in. Tactics and Command should play the pivotal roles in the battle as well as a little bit of Luck and NOT pimped out units. Armies should be a mix of Melee, Ranged and Armored units. Basing of models is left to the discretion of each player whether they are playing 6mm 15mm or 28 mm. Each unit should check some of the power of the others in the rock, paper, scissors kind of way, which is similar to actual warfare. Above all remember the…

GOLDEN RULE: When in doubt about a rule roll a d6 4+ you are right otherwise your opponent is right. Bottom Line, use some common sense when dealing with strange situations and don’t be an Asshole.

PLAYTEST RULES: These are play test rules. We have played with them and want to see if we missed anything, so take a gander and drop us a line on our FB page if you notice anything or come up with a situation not covered by the rules. They are meant to be fast simple and fun so let us know what you think.