The Colonial Wargaming blog has a discussion and photos of various forms of tabletop hills and mountains, from the “rugged” to the “stepped” to the classic General Tremorden Rederring style profile mountains.
Month: February 2021
Sculpting Chains Out of Green Stuff Epoxy
Dark Future Games has an illustrated article on sculpting chains from Green Stuff Epoxy.
Free Move Timed Move Ancients Rules
Free Move Timed Move is a set of Ancients rules based on the Morschauser Roster System.
Earth Delta RPG
Earth Delta is a sci-fi RPG trying to capture an old-style vibe. The author has some interesting design goals:
Before we launch into any actual rules, it’s probably a good idea to clearly state some design goals. The goals of Earth Delta are:
Capture the spirit of old-style Gamma World, especially the first and second editions, and of the sources which inspired it or which seemed to draw inspiration from it: Hiero’s Journey, Heinlein’s Orphans Of The Sky, Metamorphosis Alpha, Kamandi, Thundarr, Wasteland, Fallout, and anything else with mutants and mayhem.
Create a game which is balanced and playable. This isn’t a beer-and-pretzels game (though it can be) or one where you create “wacky” throwaway characters. Nor is it one where random luck determines if you’re useful. One of the Unchanged is just as powerful as a winged grizzly bear with laser eyes.
Allow for the playing of winged grizzly bears with laser eyes.
Be balanced with standard 4e rules, so there’s minimal work involved in taking creatures, or characters, from this game into D&D.
PDQ RPG Core Rules
PDQ stands for Prose Descriptive Qualities, and is an innovative RPG system from Atomic Sock Monkey Games. I think there are some ideas here that could be lifted for a character driven miniatures game.