Modern Solo Infantry Squad Combat Rules

Mike Haran offers a set of rules for solo miniature wargaming play in the modern era

Mike writes:

This is a solo game depicting modern warfare. The player pits his ten-man squad and its support AFV against a similarly equipped opponent using a solo system. The enemy appear at random positions upon the table, moving and performing actions as the game proceeds. In order to perform any of the actions the player and the opponent must expend impulses. The player decides which men and /or vehicles he will move and/ or combat .He then totals up how many impulses he will expended and if they are within the limit he proceeds. When the virtual players turn occurs the solo sequence is followed, the player performing all of his actions for him using the virtual player rules.

You can download the file here:

 

SOLO INFANTRY SQUAD COMBAT

SOLO INFANTRY SQUAD COMBAT-2

Rampant Stars Science Fiction Squad Skirmish Game

Rampant Stars is a science fiction squad skirmish game offered on a pay-what-you-want basis. From the product description:

Rampant Stars is a scale and model agnostic sci-fi squad vs. squad skirmish game.  It is designed to be played in about an hour with fully customizable forces from your favorite Sci-Fi universe.  The rules can accommodate infantry, power armored units, and vehicles.  Players choose generic units and customize them using a Sci-Fi traits list.  Most weapons and equipment is abstracted into simple to use Sci-fi Traits for the units.

The mechanics are straight forward, streamlined, and easy to learn.  Rampant Stars uses a d6 vs. a target number to resolve orders, actions, morale, and other results.  The degree of success impacts the level of damage inflicted.  Turns move quickly between players.

Victory in Rampant Stars focuses on completing mission objectives.  These are randomly generated prior to the game and come complete with twists and turns to make every gaming experience unique.  Each gaming experience will be unique.

Rampant Stars is ideal for experienced gamers and new players getting their feet wet.  Speed and ease of play were the priorities in the design process without sacrificing decision making.  In the Rampant Stars units do not always perform exactly as intended so the Friction of War will force players to react accordingly.