Mexican American War Skirmish Rules

The Mexican American War Yahoo Group has a set of skirmish rules for that conflict, “in the spirit of the Sword and the Flame.”

In The Emperor’s Name

The Forge of War Development Group offers In The Emperor’s Name. From the website:

Have you ever wished to play a bold Imperial Inquisitor facing down the enemies of man with a brave retinue of warriors around you? Or perhaps lead a sinister coven of chaos cultists in an effort to undermine the deluded followers of the Corpse-Emperor?

The Forge of War Development Group are proud to announce the release of their newest rules: In The Emperor’s Name. A skirmish game where each player plays a Hero or Villain with his or her Retinue of five to ten figures. Like many of our games the rules of play are simple and concise, but with enough detail to give a fun evening’s gaming.

Within the game are a full set of rules for scenarios, solo campaigning and lists for using:
The Servants of the Emperor, an Inquisitor and his retinue.
The Enemies of Man, a Chaos Agent and his foul followers.
The Adeptus Astartes, including all the famous Chapters.
The Ecclesiarchy, including the Martial Sisterhoods.
The Imperial Guard, in all its glory. Now you can be Commissar Gaunt or Col. Schaeefer on a do-or-die mission.
Ordo-based Inquisitor Retinues, for those who hanker after being a hunter of Witches, Xenos or Daemons.
The Adeptus Arbites, the watchmen of the Imperium.
An Imperial Navy Landing Party, for those who wish to cry ‘Avast Ye Lubbers!’
A Rogue Trader and his crew of mercenaries and misfits.
The Traitor Legions, including each of its foul legions.
A Blood Pact Death Brigade infiltration team.
A Blood Axe Ork Warband, ready to unleash havoc across the Imperium.
The Genestealer cult, complete with Patriarch, Magus and Hybrids.
A Tau Incursion Team, fighting for the Greater Good.
A Squat Brotherhood, lost but never forgotten.
Retinue lists for other forces are in the process of being prepared, as are various scenarios and campaigns.

Quick Napoleonics

Back when MWAN was still being published, it was my favorite wargaming magazine — in no small part because of the variety of interesting characters who wrote for the magazine. One of those was Friar Aelred Glidden, who is perhaps the world’s only wargaming monk. Glidden’s game rules were always simple, but interesting, and I very much miss reading his works.

Quick Napoleonics is a set of free wargames rules inspired by Friar Glidden.

Age of Blood — Second Edition Miniatures Rules

Age of Blood is one of the best set of rules available for free on the internet. Heck, its one of the best available at any price. Designed by Tom Hinshelwood, the second edition rules offer a complete game and campaign system for the age of Vikings.

Age_of_Blood_2nd_Edition

Tom writes:

Age of Blood is a skirmish-level battle game in which players take control of bands of Vikings and lead them on bloody adventures in search of loot and glory. These rules contain all the information you will need to know in order to play either one off games or complete campaigns. The game is designed for use with 25mm or 28mm miniatures, though any individual based model from 15mm to 40mm can be used. Play is possible with any scale but distances and measurements would need to be proportionately reworked. Age of Blood�s focus is on the fantastical aspects of Viking history and as such is more concerned with the legends and heroic sagas then trying to depict a realist view of the era. These rules are loosely set in the 9th Century, though the supernatural is prevalent in many aspects of the game including fate, magic and monsters. If desired though the supernatural elements to the rules can easily be ignored so that the game can be played as a purely historical wargame.

Other Age of Blood Resources: