Micro Armor Devastation is a set of fast play miniatures rules for land and air combat from World War II onward. They’re very nicely done in a pdf format.
Final Combat Micro Melee is a set of free wargames rules that converts the Final Combat skirmish system for use with Micro Armor.
Firefly Outgunned is a set of free wargames rules for WWII microarmor. They’re based on the old Firefly and Challenger rules sets.
Bekaa Blues is a set of free wargames rules for 1/285 micro armor battles set in Lebanon in 1982.
Able Archer is a set of free wargames rules for 1/300 scale modern combat.
The author writes:
Able Archer is wargaming system, which will put players into role of company or battalion commanders durning fictional conflict in 1983. You will assume command of NATO or WARPAC ground forces. You will lead tanks,infantry but even artillery or airforces. You will be fighting in conflict that was greatest fear of every politican and commander durning Cold war. Can you defeat Soviets before they could reach the Rhine? Or will you lead final push towards the Paris as Soviet commander?
Able Archer unlike many games situated in Cold war gone hot scenário, is played in 1:1 scale. That means 1 vehicle represent one vehicle, base of infantry represents team and so on.
In smaller games you will lead companies, while in larger games you can command battalions or even regiment worth of troops.
Because Able Archer is aiming for wargaming Cold War Gone Hot scenário in central Europe you can command United States,Soviet,Czechoslovak, Polish,British,Dutch,West or East German battlegroups. You can play Able Archer storyline or even try something different like Fortress America (Soviet Invasion of USA)