Into The Fray Core Rules

Into The Fray is a set of free wargames rules for fantasy skirmishes. The authors write:

Designed so that each player will field between 15 and 20 figures in a standard battle, a game of Into the Fray will last about 2 hours with experienced players. The game includes rules for the standard fare like movement, combat and morale, and also includes a system for magic and special abilities that will keep things interesting even for veteran players.

Available only in an electronic format, ITF is a print and play game. It keeps the initial cost down and allows you to make as many or as few miniatures as you need to form your army. With a few supplies (cardstock and glue sticks) and a few hobby tools (a hobby knife and a straightedge) you can build all of the cards, miniatures, counters and templates you need. Add in a handful of six siders and a tape measure and you will be ready to get Into the Fray!!

War of Ashes: Shieldbash

War of Ashes: Shieldbash is a fantasy game set in a dying world. While the full game is a commercial product, the company offers the rules sections of the gamebook for free.

Middle Earth Skirmish Rules

Middle Earth are a set of free wargames rules for skirmishes in JRR Tolkien’s fantasy worlds. The set includes specific rules for battles in the three “Ages.”

Shield Breaker Fantasy Rules

Shield Breaker is a set of free wargames rules for fantasy skirmish. The authors write:

Shield Breaker is a game about warbands battling it out in a world of legends. It is intended for use with about 6–20 miniatures in the most common 28mm scale. Buy, borrow or steal any fantasy miniatures, compose a warband and you are ready to play.

Space Age Sorcery Spells For Lovecraftian and Eldrich Gaming

Space Age Sorcery is a free supplement of spells for Lovecraftian and Eldrich gaming. The authors write:

If you’re looking for some wicked-twisted spells that a cyborg sorcerer from a shoggoth-haunted nuclear wasteland might have on-hand or you want to give the next bunch of foul cultists something with a little more oomph than a few magic missile spells, we’ve got you covered.

Here is a collection of over 100 strange new spells that combine magic and technology in bizarre, unsettling and often horrific ways best suited to Lovecraftian Space Opera, Eldritch Cyberpunk, Post-Apocalyptic Sword & Planet campaigns, settings or games.

Want to build a memorable villain or NPC spell-caster? Just switch the spells of a typical Magic User, Cleric or Lich with some of the more blasphemous or insidious spells contained in this book.

But beware; these aren’t the usual run of the mill spells you might be used to. Many of these spells carry a terrible cost. Others are gonzo-batshit terrifying, and a few are so gross that we all know that someone is going to insist on having their character attempt to cast one of them just to see what happens. Not all of these spells are appropriate for every world, setting or campaign. Some of these spells have really drastic consequences, others run the risk of exposing the caster to Dread Powers only fools or those suffering from insanity would ever consider casting (making them ideal for rivals, opponents and hirelings). It’s up to you whether any of these spells are available to player characters or only to NPCs, or not at all. It’s your world, your game and your decision.