Battlegames Zulu Special

A Zulu war game from the Battlegames magazine.

From the blurb:

This Zulu Wars game was directly inspired by regular contributor Dan Mersey’s “Well of Tarka” article that appeared in Battlegames issue 14 − also now available here on Wargame Vault as a low-cost PDF.

It just so happened that I had a participation game to run at a forthcoming show, and Dan’s article, originally set in the Sudan, inspired me to pillage it wholesale and transfer it to the Zulu Wars so that I could make use of my own collection.

The game ran at several shows, as well as with friends, and was a resounding hit, producing lots of excitement and plenty of laugh-out-loud moments. I hope that you enjoy it too!

Colonial Skirmish Rules

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These rules are intended to fight Colonial quasi-skirmish level games with multiple players and 2-3 units per players. Colonial players includes Europeans, Americans, and any other modern power with advanced military technology. Native players include includes Zulus, Dervishes, Pathans, etc. Units are rated according to Morale Quality, Melee Skill, and Firearms Skill. The Morale of units degrades as they lose leaders, take casualties, suffer from the heat, or fail to take action during the battle. Eventually, even the best unit may “run away” to live, fight (and die) another day. Units take a variable number of actions each turn, with the better quality troops having a higher chance of taking more actions.

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