100 Years War Crecy Rules

Eric Wood offers a set of free wargames rules for playing the 100 Years War battle of Crecy

Men At Arms Medieval Wargaming Rules

Men at Arms is a set of one-brain-cell rules from the fertile brain of Jim Wallman. Jim writes:

These are rules for playing a wargame with toy soldiers. It is intended for several players – say 4 or more. Players control significant leaders – the key lords or knights, who in turn have contingents of fighters under them. Why �One Brain Cell�? Well, many sets of wargame rules these days are horrendously complicated, with big thick rule books to read, dozens of additional books to get (at unreasonable expense) and exceptionally complicated rule mechanisms that take ages to work out. My brain is too simple for this, so I tend to write rules that one require a single brain cell to use and understand. This tends to make games easy to learn and play, and, amazingly, are just as much fun as the dense and complicated game rules for which you have to pay a King�s ransom. Odd, isn�t it?

Simplus Medieval Minituris Rules

Simplus Medieval Miniaturis is a set of free wargames rules for simple medieval miniatures battles.

A Glorious Victory

The Armchair General writes:

A GLORIOUS VICTORY (AGV) is a reasonably quick and easy set of wargames rules designed for the period of warfare from around the early 15th century through to the latter part of the 16th century, thus covering the War of the Roses and most of the Renaissance period.

Scorched Parchments

Scorched Parchments is a fantasy supplement for the Wars of the Roses rules Torn Liveries. Both sets of free wargames rules are available at the link.