Warhammer 40K Darkest Africa Variant

Even if you don’t like the science fiction game, Warhammer turns out to be a pretty flexible system for playing other periods. Plus, it has the advantage of familiar mechanics and a built-in player base. So given that, its not surprising that it’s been extended to practically every period you can think of. Here’s a variant of Warhmamer 40K for colonial games in darkest Africa.

Sahibs and Sepoys Indian Mutiny Rules

Sahibs and Sepoys is a set of free miniatures rules for the Indian Mutiny of 1857 – 1858. Author Alan Hamilton writes:

These skirmish rules are intended for the small actions which were typical of the Indian Mutiny. Thus individual characteristics are very important. The basic Unit is that commanded by a named character who is usually of Lieutenant, Captain or equivalent rank.

The suggested figure scale for rank and file is about 1:6 to 1:10 with 1:8 a good average. This scale is not used for named characters who are 1:1. This is justified in the attitude of the period. They are, therefore, cast in a heroic mould. The unit strength was calculated inbayonets or sabres the officers, sergeants, drummers and so on being extra to this establishment. Thus a company at its full strength of 100 bayonets would be an Officer, drummer, sergeant or strong man (optional) and 8 to 18 rank and file; cavalry squadrons similarly have an Officer, bugler and 4 to 9 rank and file. The Rank and File can include a proportion of Corporals, Naiks etc.

They Don’t Like it Up ‘Em Colonial Campaign Rules

They Don’t Like it Up ‘Em is a set of free wargames rules for colonial campaigns.

‘Splorers, Savages, Soldiers and Slavers

‘Splorers, Savages, Soldiers and Slavers is a set of miniatures skirmish rules by Alan Hamilton for the Morvalistan wing of the Morval Earth project. Morvalistan is:

a fictional area of Africa. It covers the general region of the current Congo, Kenya and Tanzania. It was created in 1999 by Alan Hamilton … Set in Victorian times the main characters are British, European and tribal. That is not to say that the Americans and Chinese do not appear.

Adventures In Jimland Rules

Jim Wright’s Adventures in Jimland is a set of rules for conducting expeditions into the fantastic worlds of Darkest Africa. It’s a massive work, with 35 pages of rules, playcharts, encounter cards and more.