Fast and Dirty Science Fiction Rules Update

The Fast and Dirty science fiction rules have been updated to a fourth edition. The author writes:

F.A.D. is a skirmish rules set for science fiction and 20th century wargaming. The rules aim to provide a fun, fast and most importantly, realistic game.

Rather than troops charging blindly into gunfire, your men will be affected by suppression and losses. Officers are leaders and commanders, not supermen, and the emphasis of a battle is on men over materials.

During a battle, you will find troops getting pinned down and locked in bloody firefights, while trying to evacuate your casualties or bring up reinforcements to outflank that railgun position!

The game has its own background setting, but is generic and can be used with your existing miniatures and armies. The rules assume models to be mounted individually, but can work with any scale where this is practical. Typically this means 15mm and above.
The rules, as they stand now, cover infantry, artillery weapons, vehicles as well as peripheral scifi stuff like powered armour, drop troops and lots of other nonsense.
They will work for most 20th century and beyond games, with the emphasis being on modern day and near future warfare

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Game Idea Bot

game idea bot

Game Idea Bot is a twitter feed that several times a day tweets out randomly generated game ideas. As you might expect, a high percentage are just crazy … others, not so much.

Why The French and Scots Never Adopted The Longbow

If you’ve ever wondered why the French (and Scots) could get their butts kicked by English Longbowmen but never get around to adopting the technology, a new paper in the Journal of Law and Economics could explain it. It costs $10 to read the article, but the abstract alone will have you thinking:

“For over a century the longbow reigned as undisputed king of medieval European missile weapons. Yet only England used the longbow as a mainstay in its military arsenal; France and Scotland clung to the technologically inferior crossbow. This longbow puzzle has perplexed historians for decades. We resolve it by developing a theory of institutionally constrained technology adoption. Unlike the crossbow, the longbow was cheap and easy to make and required rulers who adopted the weapon to train large numbers of citizens in its use. These features enabled usurping nobles whose rulers adopted the longbow to potentially organize effective rebellions against them. Rulers choosing between missile technologies thus confronted a trade-off with respect to internal and external security. England alone in late medieval Europe was sufficiently politically stable to allow its rulers the first-best technology option. In France and Scotland political instability prevailed, constraining rulers in these nations to the crossbow.”