Universal Soldier Extreme / Modern Day Heroes Rules

RAFM offers a set of free wargames rules for skirmishes: Universal Soldier Extreme / Modern Day Heroes

Universal Soldier Extreme is a set of rules for skirmish level miniature gaming using Rafm Miniatures. The focus of the main rules is on the modern era and optional rules are provided to suit any genre ranging from horror, to pulp fiction, to historical combat. The rules focus on the Modern Day Hero’s line as well as the Cthulthu mythos creatures. The inspiration for these figures comes from the traditional H.P. Lovecraft Horror genre as well as modern movies and cinema. These rules are a skirmish level set of rules. This means that each player would command between five and ten miniatures at a time. Although flexible enough to handle many more miniatures it is up to the players to decide how big a game they desire to play. We have found that a game of this level with two players can be finished in one and half to two hours playing time.

Quick Intermediate Level Skirmish

Quick Intermediate Level Skirmish is a set of free wargames rules for battles with small force sizes. It is multi-genre and designed to be simple.

Marathon To Marne Pre-Machine Gun Rules

Jim Gandy offers Marathon To Marne, a set of free wargames rules for games from ancient times to the widespread deployment of the machine gun.

 

Basic Game For Toy Soldiers

Basic Game For Toy Soldiers is a buckets-o-dice game designed by the author to play with his five year old nephew. That it was written fora five year old does not necessarily make it a bad thing, however.

MEST – Adventures in Matter, Energy, Space and Time

MEST – Adventures In Matter, Energy, Space and Time is a set of free wargames rules for cinematic skirmish games. The authors write:

Matter. Energy. Space. Time. The MEST Narrative miniatures rules system is designed to be a flexible light-weight set of features that can work with numerous genres such as Swords & Sandals, Medieval, Swashbuckler, Wild West, Horror, Victorian Adventure, Pulp Heroes, Modern Battles, Future War, Sci-Fi, or Superheroes.

With these rules two or more players can simulate the last exciting minutes of derring-do, harrowing deeds, and heart-stopping acts of courage of any small-scale engagement pulled from any number of genres; from penny novels, serials, and otherwise. Will the dastardly villains win? Will the heroes prevail? Who lives? Who dies? The answers to these questions and more await your decision!