Heroes Before Iron Bronze Ages Skirmish Rules

Heroes Before Iron is a set of free wargames rules for skirmish games set in the bronze age.

Warband 5th Century Skirmish Rules

Warband is a set of free wargames rules for games set in 5th Century Britain.

The author writes:

“Warband” is a simple set of skirmish rules I wrote for 5th century AD British scenarios. It is usable for other periods, and indeed has a fantasy add on. It is intended for 25 or 28 mm individually based figures. Between 20 and 30 figures per band give a reasonable game, but it can cope with more or less.

The rule mechanisms owe a lot to DBA, except that each figure is an “element” representing one man. Instead of trying to double the opponent’s score the aim is to beat it by 5 or more.

Battles are decided by morale. Casualties affect morale, but they are not the only factor.

Classification of troop type is simple. Except for missile fire, arms and armour are less important than the man represented.

Each band has one War Band Leader, with enhanced fighting capability. Mounted leaders move at mounted rate and are treated as the equivalent mounted troop type except that they use the leader combat factor. When shot at, all leaders (foot or mounted) are treated as being heavily armoured.

If the leader is lucky he may have some Top-Rate Infantry. These are experienced, disciplined and well motivated soldiers. Examples may include household troops, remnants of regular Roman units in the post-Roman period, or huscarls in an 11th century army.

The majority of his band are likely to be Average Infantry. They are skilled with their weapons, but not as practised as top-rate troops. Examples include levy spearmen in the post-Roman period and “Fyrd” spearmen in an 11th century army.

One or two Skirmishers, armed with bow, sling or javelin, may be useful.

Heavy Cavalry are well-horsed cavalry with good training. They include early knights.

Light Cavalry represents less well mounted scouts or mounted skirmishers.

Really poorly trained or motivated troops may be treated as Civilians, and have no enhanced combat factor.

“Warband” is intended for scenarios, for instance interactive tourism in connection with non commercial transfer of wealth. There can be more than one band per side, for instance defenders of a settlement being relieved. I have tried to keep the main body of rules short. The idea is that when preparing a scenario you do your own temporary add ons.

Century Ancients Skirmish Rules

Century is a set of free wargames rules for skirmish battles in the ancient world.

Munera Sine Missione, Exagoni Libero Gladiator Rules

Munera Sine Missione, Exagoni Libero is a set of free wargames rules for gladiatorial combat. The author writes:

These rules are an adaption of Munera Sine Missione (v2.1) by Alan Saunders, 2002-2012, which were based on “We Who Are About To Die Demand a Recount” by Gary Comardo and published in Issue 67 of “Saga”. The special attacks were chiefly inspired by Chris Peers’s Gladiator combat rules in the Foundry Miniatures Compendium.
Main differences are :-
1. I have adapted the game for those that do not have a hex mat or prefer to play
without one.
2. “Strength” renamed “Stamina”.
3. Spear and Lasso ranges increased.
4. I have added the Arbelas, Scissor and Murmillo as fighter classes. Rules for the
Arbelai and Scissores’s special weapons have been added.
5. Modifiers on AP or Attack roll have been repeated in the weapon descriptions to
speed things up.
6. Rules for the Galerus have been added and changed slightly.
7. An Appendix of “Special Attacks” added and relevant modifiers for Appealing to the Crowd added to that table.