Civitates Bellantes Ancients Rules

Civitates Bellantes is a set of free wargames rules for ancient warfare.

From the author:

Civitates Bellantes is an adaptation of the Comitatus mehcanisms to cover the entire era of ‘classical’ antiquity (500 BC-AD 200). These are still a work in progress and I am developing them together with Caoimhín Boru.

Although these rules are designed around the same principles as Comitatus, they also have unique features which capture the flavour of the period. Civitates is suitable for ‘epic’ classical battles using any figure scale or base sizes. A unique feature of the rules is the treatment of a full legion as a single unit with the ability to conduct line relief.

Corvus On Land Rules

Corvus on Land is a set of free wargames rules to accompany the Richard Lee’s CORVUS (or any other Ancient Naval rules) when played in 1/1200 or smaller scales.

A Gathering of Hosts

Ross Macfarlane offers A Gathering of Hosts, an ancients wargame. Ross writes:

This is a set of simple rules for playing wargames with toy soldiers depicting ancient warriors. It is not a detailed, simulation of low level ancient tactics or high level ancient command, nor is it intended to be a clever vehicle for challenging competition style games. It is, hopefully, a relaxed game where the gamer can focus on his over all plan, not minor tactical details while getting enough flavour to feel right at a high level.

King Of War Historical Ancient Battles

The Hour of Wolves and Shattered Shields site has a set of free wargames rules for Ancients Battles based on the free set of fantasy wargames rules called Kings of War.

Anticamente Hex Based Ancients

Anticamente is a set of free hex based rules for ancients offered by TB Line Hobby Wargames. It’s a very nicely presented set. The authors write:

The Rules will let you replay the epic battles that took place from Ancient times right up to the early Renaissance period with an “area-based” approach. The use of hexagons will allow you to use three dimensional scenery in complete synergy with the rules without one aspect penalising the other. Anticamente does not pretend to simulate battles; the unknowns are many and modern deductions are often based on hypotheses which, in turn, derive from a few confused and, at worst, contrasting sources. Instead, after some play tests and objective deductions, Anticamente attempts to suggest the reasons why some situation occurred.