When Technology Meets Tradition Early 20th Century Rules

From the Yahoo Groups Site:

“When Technology Meets Tradition” is a set of rules for wargaming early modern warfare conflicts, roughly from 1895-1915. The emphasis of the author is on early World War I (1914-1915) but other period wars are also of interest, such as the Russo-Japanese War or the Boer wars. The rules are fast-play and focus on the problems faced by military tacticians during early modern warfare: when outdated linear tactics and love of the offensive ran head-on into lethal, accurate, and rapid firing weaponry.

1916 World War I Rules

Wartime Journal offers 1916, a set of free wargames rules for battalion and regimental combat in World War I.

First World War History Website

First World War dot Com is a good resource for doing research into the war to end all wars.

Trench Assault

Jim Wallman presents Trench Assault, a battalion level game simulating a rush across no man’s land in 1916. Jim writes that it can be used with any scale figures, but that 1/300 or 6mm would be best because they are closest to the groudn scale.

Flying Circus WWI Air Rules

Flying Circus is a set of free wargames rules based on the old Avalon Hill Mustangs game.