Here’s a photo collage of our recent War of 1812 skirmish game. The figures are from a variety of manufacturers, including John Jenkins Design and King and Country. The rules are Song of Drums and Shako.
War of 1812
Niagara 1814 Scenario Book
Niagara 1814 is a scenario book for Blackpowder. As with any book of scenarios, however, they can be adapted to whatever rules set you play
John Bull / Patriots Graphics Upgraded
The Perfect Captain has upgraded the graphics for their free John Bull / Patriots game for the War of 1812 and the American Revolution.
John Bull and Patriots 2nd Edition
The Perfect Captain offers the second edition of John Bull / Patriots, their rules set for game of the American Revolution and War of 1812. These are the most visually striking rules sets available today — either commercially or free. And these are FREE!
Cousin Jonathan Rules
The Perfect Captain produces some of the most amazing free wargames rules out there. Cousin Jonathan is the Captain’s set of miniatures rules for the War of 1812. The Captain writes:
What are these rules like? Well, I’ll tell you. This system is based on morale as most of our rules are for other periods. We have tried to faithfully reproduce the qualities of every unit that fought along the Canadian border. Not just one morale number is given- the units react to each type of situation differently, depending on the circumstances.
Some troops are afraid of Indians, others, artillery. Some take being flanked worse than others. On top of all this, units have a motivation value that drops as things start to go bad. Fighting qualities vary also, from some units being better shots to others being demons with a bayonet! Included in the rules are blockhouses, entrenchments and boat assaults to test your men in any action of the war.
We’ve tried to include every leader of significance in the game, and made them an important element. Each leader has NINE characteristics that affect play. Some are so timid that they are best left guarding the baggage. Some are desperate for glory and interpret caution as cowardice. Some so self willed that they won’t obey orders and cause other commanders on the tabletop to suffer also.
Perhaps the best part of the game is its ease of play. Charts are easy to read and there is one for every situation, so no reading through lists of modifiers that don’t apply. Every phase of the game is made to be understood at a glance, speeding up play significantly, while giving you the feel of the details of the period. The rules themselves are made to form into a professional quality booklet that lasts.