Fast’n’Furious Ancient and Medieval Skirmish Rules

Fast’n’Furious is a set of fast play ancient and medieval skirmish rules. The author writes:

FAST’n’FURIOUS! Is a set of 1:1 simple, fast and fun rules for ancient and medieval skirmish scale games using 25-28mm or 1/72 plastic figures, and designed to cover roughly from 3000 BC to 1400 AD. As well as classic field battles these rules also allow for opposed landing actions and ancient siege operations, as even in ancient times many actions included landings and were directed to assault a fortified site! The emphasis is on fast, simple and enjoyable basic mechanics, suitable for games with many players, but which produce accurate results in harmony with actual historical tactics.

Fireteam II Modern Skirmish Rules

John Armatys offers a set of free modern skirmish wargames rules called Fireteam II They’re designed for use with 20mm figures.

Knights and Knaves Medieval Skirmish Rules

Once available as a commercial rules set — and a nice one it was — Knights and Knaves now is available as a download. Also available are the
More Knights & Knaves and Castles, Cogs & Chevauch´┐Żes expansions.

Sahibs and Sepoys Indian Mutiny Rules

Sahibs and Sepoys is a set of free miniatures rules for the Indian Mutiny of 1857 – 1858. Author Alan Hamilton writes:

These skirmish rules are intended for the small actions which were typical of the Indian Mutiny. Thus individual characteristics are very important. The basic Unit is that commanded by a named character who is usually of Lieutenant, Captain or equivalent rank.

The suggested figure scale for rank and file is about 1:6 to 1:10 with 1:8 a good average. This scale is not used for named characters who are 1:1. This is justified in the attitude of the period. They are, therefore, cast in a heroic mould. The unit strength was calculated inbayonets or sabres the officers, sergeants, drummers and so on being extra to this establishment. Thus a company at its full strength of 100 bayonets would be an Officer, drummer, sergeant or strong man (optional) and 8 to 18 rank and file; cavalry squadrons similarly have an Officer, bugler and 4 to 9 rank and file. The Rank and File can include a proportion of Corporals, Naiks etc.

To A Pulp Simple Rules For Pulp Gaming

Mike Fischer offers a set of miniature rules called To A Pulp (nice pun). He writes

Pulp gaming, in which each player controls a character or faction from a 1930’s pulp thriller, is growing in popularity. Such games combine the visual appeal of miniatures gaming with aspects of role-playing games, allowing the players to control the actions of tough private eyes, seemingly-helpless dames, brave explorers, and all the rest. I wrote these rules mostly for my own amusement.

The rules are made for simplicity and fast play. The game is meant for use with miniatures, but you can download a set of paper minis for free (see Section XI). All you have to provide is a few six-sided (d6) and ten-sided (d10) dice. The game is meant for two or more players, but it can be used for solo gaming as well.