Science Fiction Pulp Magazines and Comics

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Comic Books Plus has a collection of free pulp era Science Fiction magazines and comics.

Fast and Dirty Science Fiction Rules Update

The Fast and Dirty science fiction rules have been updated to a fourth edition. The author writes:

F.A.D. is a skirmish rules set for science fiction and 20th century wargaming. The rules aim to provide a fun, fast and most importantly, realistic game.

Rather than troops charging blindly into gunfire, your men will be affected by suppression and losses. Officers are leaders and commanders, not supermen, and the emphasis of a battle is on men over materials.

During a battle, you will find troops getting pinned down and locked in bloody firefights, while trying to evacuate your casualties or bring up reinforcements to outflank that railgun position!

The game has its own background setting, but is generic and can be used with your existing miniatures and armies. The rules assume models to be mounted individually, but can work with any scale where this is practical. Typically this means 15mm and above.
The rules, as they stand now, cover infantry, artillery weapons, vehicles as well as peripheral scifi stuff like powered armour, drop troops and lots of other nonsense.
They will work for most 20th century and beyond games, with the emphasis being on modern day and near future warfare

Exoshift Science Fiction Rules

Exoshift is a set of free wargames rules for mass battle science fiction games.

Combat Squad Warhammer 40 K Skirmish Rules

Combat Squads is a set of home rules for gaming in the Warhammer 40K Universe. From the rulebook:

Combat Squads is an attempt at creating a set of competitive skirmish rules for Warhammer 40.000; a game set in the grim darkness of the far future.

Within this booklet you’ll find rules for constructing, and playing, with small Combat Squads using the miniatures you already have for your regular Warhammer 40.000 army.

As such, then you’ll need the core rulebook for Warhammer 40.000 (currently, the 5th edition rules) in order to play Combat Squads. Furthermore you’ll need this booklet, of course, and the codex for your chosen army.

The rules presented here in the following are intended to supplement your normal games of Warhammer 40.000 giving you a chance to play the odd one-off special mission during a campaign game. However, they have also been
written in such a fashion that you could play Combat Squads as is; with an inbuilt campaign system as well as a slew of new missions.