DBX Colonial Rules

Pushing Tin offers a set of colonial rules in the DBX style.

Valeur Et Discipline Napoleonic Rules

Valeur Et Discipline is a set of free wargames rules for the Revolutionary and Napoleonic wars.

Dungeoncrawl, The Game

Dungeoncrawl, The Game is a set of free wargames rules, for not-so-serious dungeon adventures.

The author writes:

What you are now reading is a quick play, tongue in cheek, dungeon adventuring game. This is a game were everybody plays equally – not where one player controls the bad guys and everybody responds/submits to his decisions. Each player controls his own little band of misfi ts AND controls the critters that another player will encounter. Each player is someone else‛s nemesis. All encounter and miscellaneous event rolls are done in the open, and are a surprise for everybody to enjoy. The whole point of this little endeavor is for everybody to have fun, so it helps if you don‛t take things too seriously. These rules are not intended as an overly detailed, exhaustive study in the complexities of subterranean armored combat. Nor will they require you to undertake a prolonged course of study in order to properly equip and prepare your party for eventual world domination. “Elegance in Simplicity” is the rule, even when it comes to brawling in the dark recesses of the dungeons. Hopefully you will find DungeonCrawl to be reasonably quick and unreasonably fun. Enjoy.

The Four Eyed Dog Is Dead Taiping Rebellion Rules

The Four Eyed Dog is Dead is a set of free wargames rules for games set in the Taiping Rebellion.

For what it’s worth, the Taiping Rebellion is one of the least known — and at the same time, deadliest — conflict in world history. Taking place in China from 1950 to 1864, best estimates say that the Taiping Rebellion resulted in between twenty and forty million dead.

Gott Mit Uns Thirty Years War Rules

Gott Mit Uns is a set of free wargames rules for the Thirty Years War. The author writes:

Gott Mit Uns (GMU) is a tabletop miniature wargames simulation of the Thirty Years War (1618-1648) that lets players refight the largest battles and seiges in a historic and enjoyable way, from White Mountain to Norlingen and beyond. GMU can be played with two players, one per side, but is more enjoyable and managable as team game, with one player per wing per side (1-4). The best miniature scale for the game is 10mm for visual impact, or 15mm. A 28mm game of GMU would require a very large space.