Empires At Sea Ancient Naval Rules

Empires At Sea is a hex-based naval war game for ancients. The author writes:

This set of naval warfare rules is designed for ancient sea battles from the 5th to 2nd Century BCE.

The goal was to keep play fast, simple and with no more than one page of charts. Play-testing has given us a good deal of fun and enjoyment. I hope that each of you will will enjoy it much as we did. Feedback is always welcome, and we know as with all games, it is not perfect but it should suit most peoples needs.

Simple World War II Naval Rules

This is a set of simple one page rules for WWII naval warfare.

Camp Cromwell Rules For Naval Warfare In The Age of Sail

Jim Gandy offers Camp Cromwell Rules For Naval Warfare In The Age of Sail. The author writes:

The rules are designed for multiplayer games with each player commanding a squadron of a few ships. We mostly fight small actions of 2 players & about 5 ships a side – which take an hour or so. But the game goes quickly, so large fleet actions are perfectly feasible, if you have enough ship models & a big enough hex grid.

The principles of the game are:
1. The game is played on a hex grid.
2. The ship models are mounted on magnetic bases with a paper overlay with washers used as sliding counters to record damage
3. Each squadron has log to record proposed maneuvers. These too are magnetic boards with paper overlays. The proposed moves for each turn is recorded in secret by positioning magnetic counters for each ship on a small hex grid on the log. Details of ammunition type & reload status are also recorded here in secret.
4. All the ships are then moved simultaneously in accordance with those orders.
5. Firing of broadsides is then adjudicated for all ships, usually simultaneously.
6. Finally, boarding actions are resolved.

The skill in the game is the need to second guess the enemy, work out where he’s going be at the end of the next move phase & get your ship in a position to fire at him with the optimum ammunition loaded – and to avoid that fate yourself – in particular to get & to avoid raking fire which is particularly effective.

Nelson’s Wars Napoleonic Naval Rules

Nelson’s Wars is a set of free wargames rules for naval games in the age of Napoleon.

Away Boarders War of 1812 Great Lakes Naval Rules

Away Boarders is a neat little game for a little-considered theatre of war: The Great Lakes in the late 18th and early 19th centuries. The author also includes some nice 2-D paper models of the ships, as well as counters.