Kevin’s Miniatures and Hobby Table has a post on techniques for weathering metal armor. I’m going to use some of these techniques on my Lord of the Rings Orcs.
armor
Not Quite Mechanized rules
Chris Kemp offers Not Quite Mechanized, a free set of operational level WWII rules. With the great emphasis on skirmish rules these days, it’s refreshing to see a set of large scale rules. Here’s what Chris has to say on why he decided to write an operational level set:
The idea for NQM began in the 1980’s when there was a dearth of fast games that allowed large multiplayer games to flow smoothly with a minimum of fuss. My experience of large cloth-model games at RMA Sandhurst with Dr Paddy Griffith and others, created a yearning to be able to re-create the vast sweep of those games, but with a far less intrusive umpire load. The players would be able to handle all the low-level combat themselves, leaving the umpire(s) free to concentrate on the high level decisions. Oh, and just to make it harder, the game had to be able to handle a couple of players wanting to have a knock-about on a Friday evening. Whether or not I succeeded, you can judge for yourself.
A Torrent of Steel Modern Armor Rules
A Torrent of Steel is a set of free wargames rules for armored battles 1950 – 1990.
Designed for 1/300th battles in the period 1950 to1990, AT oS provides a brigade or divisional level game. Our group has fought actions involving 2-300 model vehicles a side and finished it in an evening.
The rules work on the well-proven “fistful of dice” principle, and enable large formations to blaze away at each other without recourse to repeated die rolls. Infantry, artillery and air support are catered for
These rules cover armoured conflicts around the world – the Six Day and Yom Kippur Wars, the Indo-Pakistani Wars the First Gulf War, not to mention unrealised conflicts like a Soviet invasion of Western Europe.