The Basic Fantasy Role Playing game is just that — a role playing game released under the Open Game License. it’s based on the d20 3.5 rules, but takes its inspiration from old school role playing.
RPG Fantasy
Ironsworn Free RPG
Ironsworn is a fantasy RPG that can be played with a traditional GM, as a co-op, or solo game. In this setting, players are heros pursing quests. There is a free downloadable version, as well as commercial soft and hard cover editions.
Pocket Dungeon Game
Pocket Dungeon is a small, solo dungeon game that uses the pocketmod small booklet printing system.
Age of Exploration RPG
Age of Exploration is a free fantasy RPG. The author writes:
Age of Exploration is an tabletop adventure RPG with fast character creation, streamlined mechanics, and modern rules. Character sheets are replaced by cards, and the quickstart rules are just 2 pages, making it a great gateway game to share role playing with friends and family.
Alterra is the base setting for Age of Exploration, a bright and flourishing world, where magic, technology, and culture are entering a global Renaissance. Unique races formerly separated across oceans and wild, uncharted continents are coming together to trade in exotic goods, arcane artifacts, and incredible new inventions.
Swords and Wizardry Fantasy Role Playing
For me, nothing has ever quite caught the magic of the original Dungeons and Dragons rules I picked up sometime in the 1970s. It was a single 8 1/2 x 11 blue book, and it covered only levels 1-5 or so. But it was indescribably wonderful.
Swords and Wizardry is another (I’ve seen several) attempt to recapture that magic that we had before we all became older and White Wolf cynical. The authors write:
In 1974, Gary Gygax (1938-2008) wrote the world’s first fantasy role-playing game, a simple and very flexible set of rules that launched an entirely new genre of gaming. In 1976, the first supplement to these rules was published, with Rob Kuntz as Mr. Gygax’s co-author. Many years later, in the year 2000, Wizards of the Coast allowed the use of most of the material from that game under a license called the Open Game License. What you’re reading is an approximate re-creation of the Gary Gygax original fantasy role-playing game, created using the Open Game License. The re-creation isn’t exact — it’s not allowed to be, and we have treated the original copyright with utmost respect. But while the language in this book may be a little bit less magical than in the original, we believe the rules and system are close enough to reproduce the “lightning in a bottle” of that original edition (often called 0e). In fact, we think Swords & Wizardry is actually a bit better organized and easier to learn than the original. Since the original rules were supplemented with several later books, it’s impossible to nail down any “canon” set of rules for 0e. This is our interpretation of the game, using rules and systems from only the original set of rulebooks and some selected rules-material from the later supplements.