Beyond The River Don Campaign Rules

The Perfect Captain has released a campaign system for his Red Actions! rules set. From the Captain:

We have completely outdone ourselves this time! What if I told you this was a campaign game that takes maybe 30 minutes to create from scratch, with limitless scenarios, a different map each and every time, and has counters representing the following armies and their equipment: Reds (All over Russia), Whites (Kolchak, Deniken, Wrangel, Yudenich, Komuch, Kappelites etc), Greens (Mahknovists), Estonians, Latvians, Finns, Lithuanians, Ukrainians, Poles, Armenians, Turks, French, Greeks, Japanese, American, British Empire (Including Canadians, Australians, and Indians), and Freikorps.

Brigade Commander Modern Rules

Andy Watkins offers a set of free wargames rules called Brigade Commander, for games set in Cold War Germany. Given the equipment used, I suppose it also would be useful for gaming some other scenarios in which the combatants have old NATO and Warsaw Pace equipment.

In the Noonday Sun Small Unit Rules

In the Noonday Sun is a set of rules for small unit actions, derived from another set called Slammer. The authors of Noonday write:

In the Noonday Sun is a set of wargame rules for skirmish games using miniatures. I intended from the start that Noonday Sun would be flexible and adaptable to different scenarios. I have intentionally kept it ‘loose’, particularly in areas like troop motivation and Hollywood heroics. Noonday Sun is meant to be fun! We use miniatures on the tabletop to represent men and women who might well be scared or heroic, angry or bored, professional or just hungry, above all they are unpredictable. When you play Noonday Sun, occasionally try to see things through your troops’ eyes. They are more than just disposable weapons delivery systems.