Children of Fire Fantasy Role Playing Game

In Children of Fire, players act as Angels (the Children of Fire), interacting with other angels, and with humans (Children of Clay). To create a character, players choose an order and select various options. Action resolution is stat + 2d10 vs difficulty

A number of companies produce angel figures that would work well with this one.

Weapons of Body and Soul Martial Arts RPG

Weapons of Body and Soul is a martial arts RPG currently in playtesting. The author writes:

The focus of the game is on being a Martial Artist in a land of mythology, where demons and beasts reign and humans can manifest the energy of their spirit to defend themselves. While the primary focus of the game is on combat, the end goal is not about gaining loot. It is about mastering your skills and learning to overcome challenges, becoming greater than you were and achieving your goals.

While it is a combat focused game, you are not required to play a fighter. There are rules in place to play other kinds of characters. This includes a diplomat, or a skill specialist such as an engineer, an inventor, or a smith. WBS emphasises three main design goals. 1) Realism and accuracy. 2) Skill focused gameplay, with high skill trumping high attributes. 3) Tactics in combat, including reasons to use weaker attacks, or to fight at less than your full capacity

The Sword In Tibet TSATF Variant

The Sword In Tibet is a variant of Larry Brom’s venerable The Sword and the Flame rules. It focuses on actions in Tibet in the early 20th Century.

Ancient Civilizations Dice Game

Ancient Civilizations is a DIY dice and record keeping game of civilization building.

Eagles, Crowns and Oak Leaves Divisional Level WWII Rules

Eagles, Crowns and Oak Leaves is a set of free wargames rules for divisional combat in World War II. The author writes:

Both beginners and veteran players can use these rules. Play can be quick and easy or made more realistic and slower by adding advanced options.  The Combat systems reflect volume of fire into a specific area combined with the maneuvers of combat units. Procedures show that every round even hits into a target area will not cause casualties. A unit’s power level calculates its’ combat effectiveness rather than troop losses.