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Sergeant
Total Posts: 41
Joined 2006-12-26
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Pretty much, I just followed the guidelines in the book and approximated the rest. Not that there is a lack of info about SWAT teams and the USCMC on the net, but why write a thesis for cannon fodder? All the pistols have the 4 inch range suggested in the books, the Smartgun has higher damage (auto-fire) but lower range (recoil) than the pulse rifle. The marines were a fairly cohesive group replete with hard armor, so thats what accounts for much of their status. (Firepower and armor are at least partially based on the estimation of the troops effectiveness as that of the weapon.)
One thing you may note is that I generally didn’t include grenades. They work out to be pretty expensive in points cost (10 for the indirect ability, and if they affect an area, +10/inch) and the combat rules make them rather hard to use. Having another unit “gone to ground” and directing fire makes sense for motors and artillery - but pineapples should be thrown without such direction. At least as I initially read the rules, such fire is mostly suppressive as well. It probably should be a bit more dangerous.
As I said before, the rules are mostly effect based. So going by the example soviets, the inability to fire on the move is from slow charging weapons, not necessarily and inability to target.
Looking over the units gain, there are a few cut and paste typos. The tank breakers have their weapons reversed - the first weapon should be classed as V, not the second. Terrorists should be listed as trained rather than novice.
Does this answer your question?
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